Friday, May 20, 2011

Project 7 Frequency Modulation in Sytrus

For my last project i had many ideas that i threw around. I was thinking that maybe this one should be of a more epic area or a faster beat. I was looking through the presets on Sytrus and noticed that there was one called Arrakeen Tabla which reminded me of the sounds of a Marumba.
The preset isn't always in tune depending on the octave that it is placed in. the lower you go the more in tune the notes all sound together. the higher you go the more likely its going to be out of tune in that octave. I chose a middle octave because it gave enough crunch and enough ping sound that I wanted. I also thought that the after ring of the notes was too open and to out there so I dialed down the reverb and gave it a less spacious area.
when I first heard the sound of this synth I immediately thought happy and kind of in a donkey kong sense but It doesn't sound like donkey Kong. Halfway through I aded a Poizone synth to the mix to give it more depth. The Poizone was harder to figure out because the Arrakeen Tabla want in tune so I had to shift the pitch just slightly up so that the Poizone would sound like the Arrakeen in any octave. I used an automation clip to make the Poizone sound as though it was moving from one headphone to the other. I used FPC drums to give it a speedier sound, kind of like it was rushing and moving.
I wasn't satisfied with most of the sounds till I got to to the break beat and the reggae sound. I liked the break beat as it was I just had to tweak it to make it cut off at the same time as the Arrakeen sound at the end of the first loop. I also used the reggae drums to make a sound that followed (what I want to call the chorus) or loop number 2. The ride symbol hits each beat as the next chord is hit with a harsh sound which I enjoy hearing. I made most of the drums using that sound because it blended well together and didn't sound as though they were choppy pieced together drums. Enjoy

Thursday, April 14, 2011

Project 6 Noise Envelopes in Sytrus

I went in a very different way with these song than i had intended to do. First i started with the Gsus7 chord with a B in the bass. Increased the bass note to C while keeping the same chord, then E, then finally D and changed the chord halfway through from a D sus to a D major chord. Using the Envelopes in Sytrus I changed the concept of how to use these Envelopes. Instead of using them to make a melody and further the song that way i used them to create a giant epic space battle. I started out with the martians in the left ear fighting the humans in the right ear. Before the human talks the spaceship comes in with the volume envelope and leads out as soon as the battle starts. Both sides start talking while there is no bass or drums and the human counts down from 3. After he is done the space battle ensues where the pitch envelope makes the sound of the martian guns being shot. They are panned from side to side to show that the humans are surrounded and that there is no way out for them. I Key mapped the low register of the guns to sound off in the left earphone and the higher faster guns to sound off in the right earphone. I used the LFO envelope when making the bass to make the battle seem more sinister as to show that the aliens were winning the fight. The drums in the song are just bass drum and snare to start out with. I used a more of a bass, bass drum and a more open snare sound to give the representation of how much space there really is in this battle. The shaker comes in very slightly but adds a little different sound towards the final project. I didn't do anything fancy with the drums because the gun sounds were the main melody of the song and the main thing the listeners will listen to. Right as the end of the song comes a giant nuke launch coming from the highest note to the lowest. The sound of the bombs at the end is just the original snare in FL studios transposed down to C0-C1. The static at the end represents the ending of the battle and an undecided victor as there is no clear winner after the bombing.I hope you enjoy the epic battle.


Sunday, April 10, 2011

Project 6 Envelopes in Sytrus *update*

So far what I have done for this project is cast ideas upon what to do. I am using the chords that Mr. Rabuse discovered last class. I took the top three notes of the chord (G, A, D) and I changed the bass note underneath to give it in my eyes more of an Angel & Airwaves sound and the melody will come after I think more about it. I have an idea that random sounds for the pitch bender will come in handy and it will make the song sound more like its in space.

Sunday, March 27, 2011

Project 5 Noise Envelope and Sytrus

For this project I decided to make the static sound come in as more of a ocean sound than just to start off the song. I automated the fruity filter's cut off frequency and band pass to give it more of an ocean wishy washy sound. I also used the statics volume setting so that it also sounded as though the static was flowing back and forth like waves. As for the main theme I went for more of a chordal sound as made by Sytrus's Fairy preset. I altered the preset by making the notes flow in calming and resonate for a while then drift off. I added some delay and a chorus effect to the final mix to give it a "bigger" sound. I used 9 chords and 6th chords because it sounds more calm the way the chord is setup with the bass note. I have a bass come in halfway through that sounds more like an alien because the notes aren't separated and flow into each other seamlessly. The bass isn't just the bass note it rises and lowers chromatically and makes the waves in the background sound as though they are flowing even more.

Thursday, March 10, 2011

Project 4 Filter

For this Project i decided to have a little laid back approach. Instead of fast FPC Ambient drums and break beats I went with a simple clap and bass drum. I used the Hip Bass Drum #2 because I feel that it compliments the style of the arpeggios well. I used Real Drums clap as well and in the background i used a symphony HIT #5 for a more spacious feel. While searching through the files of the 3x Osc modulator i found a bunch of arpeggios and decided to try them out. some sounded like video games such as Arpeggios 3 and 5 (which together made a very good sound to a video game ending) but what really caught me was the simplicity and slow tempo feel of Arpeggio 8. I liked how it sounded so I put the Filter and X-Y controls on this one. It's not fast or chaotic and that's what I like about it. Just simplicity.

Monday, March 7, 2011

Project 3 Automation

For this Project i wanted to mix together a dance kind of grove with a warble type effect on the instrument. For instruments i used FPC for the drums. I used an ambient groove for the first measure because i really like the diversity the ambient FPC drums can take. As for the change in key i did halfway through i used a break beat to change up the idea that i was using. the main instrument i used was the SimSynth. I used different wave forms for each octave making the lower octave more rounded like an actual bass. I automated the length of the notes so halfway through it became very short and gradually grew throughout the project. i also made the volume change as well and slowly disappear. Finally i made a automation that sounded somewhat like a phaser to the simsynth. Enjoy

Thursday, February 17, 2011

Project 2 chop tool

In this loop I wanted to use a distorted guitar but as I used the chop tool it kind of came out as a video game in mikes eyes. Some sort of last level or boss to a Mega man game. I agree somewhat and I think the drums helped I used the FPC drumming to come up with a idea. I took two different looped drums from FPC and used one as the main drums and the other as a transfer to the transposed section. The bass follows some of the pattern the guitar provides but starts out more simplistic then becomes as chopped as the guitar riff. It makes me wanna play Mega man again.